Trade Review – The Manhattan Projects vol. 1
Jonathan Hickman is one of those writers who seemingly exploded onto the scene a few years back from out of nowhere. His work for image with The Nightly News and Transhuman marked him as a fresh new talent with a different sort of perspective. He had a unique style that garnered the attention of just about everyone and now a few years later he is considered one of Marvel’s brightest writers, handling major projects and a-list characters. Despite the fact that he is writing multiple titles for one of the big two, Hickman seemingly has an unquenchable desire to write his own original stories and his Marvel workload doesn’t seem to slow him down a bit.
With The Manhattan Projects, Hickman teams with Nick Pitarra to give us an alternative reality version of the development of the atomic bomb. Honestly, the story feels like something that Warren Ellis would put out. Hickman’s voice still rings clear but there is something different in the plotting from his previous work that is easily noticed. The chapter breaks and title cards are straight out of his wheelhouse but the dialog seems to be divergent from his usual style. It’s more highly articulated and animated. It doesn’t have the poetic sense of reality that I tend to absorb from Hickman’s usual fare.
Personally I found the story to be somewhat derivative. I had the unavoidable feeling that I had read all of this before. While the story is supposed to be a new take on old history, the style in which it was performed made it feel like every other alternate history story you’ve ever seen before. There is not much new here. Nothing that surprises. Which is the only thing that sets it apart from everything else that Hickman has written in recent memory.
It is not a bad book, by any means. It just isn’t the sort of A-grade material that I expect from Hickman. There is a lot to like here, if you know what you’re getting into ahead of time.
Comic Review Double-Shot
I haven’t done day-and-date reviews for individual comics in a while. I get my books mail-0rder nowadays for financial and convenience reasons and I only rarely will pick up a book off of the rack. Usually it’s when I have some spare cash laying around and want to give something different a chance. Today I got some issues that I initially passed on because I didn’t have the cash for them in my budget at the time.
AVENGING SPIDER-MAN # 9
STORY BY Kelly Sue DeConnick
ART BY Terry Dodson, Rachel Dodson
COLORS BY Edgar Delgado
LETTERS BY VC – Joe Caramagna
COVER BY Terry Dodson, Rachel Dodson
PUBLISHER Marvel Comics
COVER PRICE:$3.99
Next week sees the first issue of Carol Danvers’ turn as Captain Marvel. This week gives us a sort of primer as she teams up with Spider-Man in a fun little issue written by Kelly Sue DeConnick, who will be handling the ongoing series as well. I have said that while I don’t consider myself one of those “shipper” fans, I would totally support Peter Parker and Carol Danvers as a couple. Their banter and flirtations are often a delight to read, especially if they’re written by someone who gets the voice of those characters individually. Kelly Sue does. She’s one of the writers at Marvel who can seemingly write any character with ease and put them into a story that is fun and breezy in a more classic tradition that eschews the post Bendis style that seems to find its way into every book no matter who is actually penning it.
Avenging Spider-Man # 9 feels like a classic issue of Marvel Team-Up in all the right ways. The story centers around Peter and Carol going for a flight in Carol’s new junker of a plane when they find themselves caught in a dispute between a young lady who has had a brush with the law and a private security firm trying to bring her in. It is a fun read and a welcome change from what I’ve been reading from Marvel at the moment. I’m hoping that trend continues with the ongoing series. Kelly Sue has set the stage for something that could easily be just as good or better than the last volume of Ms. Marvel which I enjoyed from end-to-end.
REVIVAL # 1
STORY BY Tim Seeley
ART BY Mike Norton
COVER BY Jenny Frison, Craig Thompson
PUBLISHER Image Comics
COVER PRICE:$2.99
SYNOPSIS: For one day in rural central Wisconsin, the dead came back to life. Now it’s up to Officer Dana Cypress to deal with the media scrutiny, religious zealots, and government quarantine that has come with them. In a town where the living have to learn to deal with those who are supposed to be dead, Officer Cypress must solve a brutal murder, and everyone, alive or undead, is a suspect. A beautiful “farm noir” that puts a new twist on the zombie genre, created by NYT Bestselling author TIM SEELEY and acclaimed artist MIKE NORTON.
Tim Seeley has made a name for himself on Hack/Slash and I bought this based off of that reputation alone. I haven’t been following his run on Witchblade, but this seemed more up my alley. Revival seems like it fits more into the mold of Image comics like The Walking Dead in that there is definitely a lot of world building being done but the core of the series is going to be centered around the interactions of our main characters. The danger with something like that is that you have to give people something to like. I wouldn’t say that Seeley’s character work is the best thing about Hack/Slash. The characters there are somewhat thin but the reader is still able to connect. In this series, Seeley has severely stepped up his game. Right off the bat we are given small looks at Dana and her personal life that make her immediately relate-able. She has family issues aplenty as well as personal issues relating to her own personal successes. This is one of the best first issues of a new comic I have read since Chew with regards to getting a sense of character.
Revival is definitely worth a look. It isn’t just another zombie book. To even use that term in association with it is somewhat misleading. This is a horror book, to be sure. I’ll even admit that parts gave me goosebumps. It’s been a while since I’ve read something that did that. Aside from the character work, Seeley has done a great job setting the mood here. Mike Norton’s illustration of the gore really hammers it home as well. I think this one could very well be one of the best things to come out of Image in a good long while.
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So there you are. Go buy those things. You won’t regret it.
Trade Review – Morning Glories vol. 3 : P.E.
Synopsis: The critically acclaimed smash hit series rolls on with this collection of the blockbuster third arc, “P.E.!” The first days were just the beginning – when the faculty cancel classes and send the students on an outing in the nearby woods, all hell breaks loose – sending the Glories on a mysterious journey through time and space. Nothing is what it seems to be as Academy’s hold on the kids collapses and new threats emerge! Collects MORNING GLORIES #13-19
I hopped onto Morning Glories with issue one and found myself immediately hooked. While many people seem to call this the Lost of the comic world, I get a more clear and present feeling that much of the book is an homage to The Prisoner. The themes of isolation from the outside world and the mystery of the protagonists’ prison seems to fall more in line with that show than J.J. Abrams’ big hit. Though with this volume more than any other, the presence of time travel as a plot element seems to push it closer into that territory. The only thing is that the manner which it is conducted leaves us feeling less frustrated because we are told from the outset that it will be an omnipresent theme.
Nick Spencer and Joe Eisma have created a book that is damned hard to put down. This volume could have been called the book of revelations, as we get a deeper look at many of the characters origins. While the book likes to play in a mysterious sandbox, it never withholds information in a way that frustrates the reader. The pacing is truly out of this world. Now, I say that with the full disclosure that I stopped reading the monthlies around issue twelve because of budget constraints as well as my own feeling that the story reads far better as a collected edition. That isn’t a slam. None of this feels decompressed or drawn out. The pacing and the suspense would work just as well in individual issues, and now would be a great time to jump on board as things are really starting to heat up.
I think what anybody can appreciate about the series is the way the stakes are continually raised and conventions find themselves getting flipped from issue to issue. Totally unlikable characters get moments of humility and sympathy and you may find yourself questioning whether or not someone you liked was really so likable at all. Nick Spencer truly does know how to plot out a narrative and fill it with amazing character work. It’s no wonder he’s established himself as such a major talent so rapidly. I don’t think I’ve read anything he’s penned that I didn’t enjoy. His voice is a perfect fit for this medium and this is one of the best examples of his top tier writing. His pairing with Joe Eisma is a master stroke of genius as well. Eisma’s style is a perfect match for the tone of the book. His style reminds me of the Luna Brothers but fair more detailed. I adore small flourishes he will add to panels, such as the random insert of Kat Dennings’ 2 Broke Girls character into a diner scene. His art has personality and it serves the book well.
I recommend people pick up all three of these trades and give the series a go if they haven’t already. It lives up to the hype it has garnered and I think that in a few years time we’ll all be talking about what an amazing run it really was. I don’t know when the endpoint for the series is but I’ll keep reading as long as they keep putting it out.
Review – Queen Crab
I try to support Jimmy Palmiotti when I can. The guy is a class act all around and I very rarely dislike his output. This particular endeavor was a Kickstarter funded project that I went into completely blind based off of the faith I have in Jimmy’s creative potential. The guy has a sharp mind and a narrative style that I can really get behind. This particular book feels like something unlike what you normally get with a standalone graphic novel in that while it tells a complete story it leaves you with more questions than you may be willing to tolerate.
It’s a brisk read, not at all what you would call dense but featuring a lot of Palmiotti’s trademarks. The dialogue is raw and rugged, the characters are all flawed human beings that don’t fit into any easily identifiable category, and the crux of the narrative is centered around something far outside the realm of normalcy. The twisted sci-fi element of the book comes out of nowhere and is played completely straight, with little effort made to construct it as a mystery that needs to be unraveled. Instead it seems like a setup for that mystery to be handled later after the business at hand is taken care of. This doesn’t have the finality of something like Palmiotti’s “Random Acts of Violence” for example. It seems like an extended first issue of a comic book series that will run for a few issues before reaching a point of closure. I don’t know if there is any plan for further installments with the character because, as I said earlier, I went in completely blind. It’s not a book that everyone will love. It’s a book that will challenge even folks who are big fans of Palmiotti’s regular work.
But, the price tag is extremely reasonable and it’s a nice enough change of pace from the norm that I feel comfortable recommending it. Just know that your expectations are probably going to be subverted in some way because the book simply isn’t conventional in most respects and for that I have to give it a thumbs up.
Walking Dead Season Two, Part One – An Analysis
Sunday saw the mid-season finale of season two of AMC’s The Walking Dead. I am going to state outright that this little analysis is going to have HUGE SPOILERS peppered throughout so if you have no watched the whole of season two up to the mid-season finale I would advise against reading this entry until you have gotten yourself caught up. Or perhaps you realized half-way through that you couldn’t stand the show and just want to read this to see if the rest of the season is worth watching and you don’t care about spoilers. I don’t know you, but I want to warn everyone before I get into everything.
So we’re clear on the spoilers then?
Good.
Can I just say that, from a structural standpoint, Walking Dead season two was an unmitigated mess? Here’s what I want to get out of the way. I don’t have a problem with soap-opera level drama. If the acting is up to snuff and the events unfolding are handled in a way that follows the basic tenets of narrative structure, I don’t really have a problem with heightened or manufactured drama. The central conflicts of this season; Shane’s feelings of rejection and his decent into pure id driven savagery, the theme of secrets and their destructive effect on society as presented by Lori’s pregnancy as well as the “walkers in the barn” scenario, the anguish over a missing child and the decision on how much time to spend searching, all of these things are fine concepts to mine in a television show.
So why did these episodes leave such a foul taste in my mouth?
I feel that I should point out that I read the hardcover collections of Robert Kirkman’s The Walking Dead before the season started. That series, for the most part, moves at a breakneck pace that essentially forces the reader to turn the page because things are happening so fast that you don’t have an opportunity to be bored by what is unfolding. The story beats are handled well and the pacing never feels off, with a few exceptions. If there is one thing that they did not translate from page to screen, it is the idea of acceptable pacing.
Walking Dead season two is essentially hobbled by the fact that the drama, as engrossing as it may have been, is stretched so thin in an attempt to pad out the series to fit its episode run that it borders on the edge of making the series a tedious bore. In just about every episode there are perhaps five to ten minutes of simply amazing television. But the rest of the episode is filled with instances of drama being repeated in different scenarios in an effort to fill time. I don’t know how many times Shane and Lori had the same conversation. This goes for Herschel and Rick as well. They keep repeating the same beats on the same element of the story so many times that, I’ll be honest, the episodes tend to run together in terms of identity. There is nothing in any of the episodes that makes them stand out. Usually you can isolate a turning point, or a moment where the story takes a dramatic shift. This season has had those moments, but they become overshadowed by the poor handling of the fallout. Carl’s shooting at the end of the first episode loses its impact when for the next two or three episodes we’re treated to multiple scenes of Herschel explaining how dire the situation is and Rick and Lori obsessing about it. Later in the season we’re subjected to multiple repeats of the same conversation between Rick and Herschel about whether the group will be allowed to stay at the farm. The same reasons presented by both parties seem to be repeated incessantly. It dilutes the effect of the drama as a result.
This technique of repetition smacks of the high school student writing an essay and constantly repeating his points with slightly altered wording in order to pad his paper out to the teacher’s required length. It doesn’t make the paper better, it just makes it longer. That’s the nutshell problem of Walking Dead season two. The key elements of the show that actually worked could have cut the episode count from seven down to four. There are literally HOURS of runtime that amount to nothing more than unnecessary padding. I understand the need to build drama. That is not the issue here. The issue is the technique in which they attempted to foster tension that actually had the opposite effect.
Walking Dead is a good show that is smothered by bad elements. It is easy to understand the desire to stretch the material for television. The producers would have you believe it is because they want to exploit the ability of television to slowly build things over an extended period of time. I have no opposition to that idea. Other shows do it quite well. But you don’t get the sense of wasted dialog and padded narrative structure from shows like Breaking Bad. The mid-season finale ended on an excellent note, which is very smart because if they hadn’t hit a home run in the last few minutes of the episode it is doubtful that most of the audience would return next spring for the second half of the season.
The Walking Dead Comes Alive
On Sunday evening I, along with every-fucking-body in the world, watched the AMC premiere of The Walking Dead. The small screen adaptation of Robert Kirkman’s comic hit was everything you would expect out of a TV show helmed by Frank Darabont. It’s like Boardwalk Empire over at HBO. Did anyone expect a show masterminded by Martin mothereffing Scorcese to not knock it out of the park? The same principle applies to The Walking Dead, as it’s a masterful translation, with the finely tuned raw grit that made The Mist so gutwrenching back on display here. The man has a well developed sense of what makes horror scenarios so intense. The zombies themselves here, which are really some top of the line practical effects by the way, aren’t what’s scary. It’s the sense of overwhelming change. The sense of loss. The sense of distrust between the survivors. Darabont slathers on that sort of attention to detail and gives us an unrelenting drama.
The show itself is obviously amazing, but the turnout for the show is what is truly spectacular. It garnered the highest ratings for a cable premiere this year and it’s the best debut AMC has ever had. Don Draper can go suck a veiny zombie dong because The Walking Dead is a certified hit. In the weeks leading up to the event I figured that the comic nerds of the world would tune in, but I wasn’t sure it would find a mainstream audience, what with the fact that the previews that AMC was running for the show didn’t really show off much beyond it being a generic zombie apocalypse drama. But it looks like we’ll be getting a long healthy run for the series and I’m hoping that it will make it long enough to get to the prison arc. If the conclusion to that particular story doesn’t make for some of the best TV on record I’ll eat my hat.
And for those of you wondering, the reason I used the above image is because I wanted to see if anyone noticed the corgi in a lobster costume someone photoshopped in.
What Would You Write?
Yesterday while working in the shop, a discussion formulated about this blog and my attitudes toward certain writers or characters. The conversation inevitably led to the question, if I were writing for DC or Marvel, what character would I most like to write and who says I could do any better than the people writing that title at this very moment.
The real truth is that while I absolutely adore the characters of DC and Marvel, I don’t have any true aspiration outside of perhaps a childhood fantasy wish fulfillment scenario to write those characters. I don’t think I’m particularly well suited to writing in that particular field. Not because I dislike serialization or don’t think that I have stories that fit the characters, because I do, but moreso because I would rather self-publish a book entirely of my own design in the mold of fellow Houston writer/artist Terry Moore, or have an original creation published through Image or some other publisher.
I am in fact working on the script for such a series, though I don’t know how I plan to publish it. Either through the same company that I used to print my first novel or to shop it around to publishers like Image. I suppose I need to get an artist on board first, as that would be a major part of getting the thing published in the first place.
But back to that original question, if tomorrow I got a call from the people at Marvel or DC and they said they wanted me to pitch them a story for a character of my choosing, who would I choose to write? Everyone here should know how much I absolutely love Batman. I mean, the first film I can remember seeing was the 1989 Batman movie with Jack Nicholson and Michael Keaton. I’m currently wearing my “lucky” bat-symbol boxers as I type this. But I don’t think that I would be able to take the reins of Batman either in his main book or even in an ancilliary mini-series due to the fact that there’s too much hovering over my head in terms of expectations, and I fear that immediately following my run some big name writer would erase my work with the stroke of a pen and all my writing would have been for naught. And were I to do a mini-series it would likely be regarded as insignificant and passed over.
The same goes for characters like Captain America or Spider-Man over at Marvel. I’d be so intimidated by the legacy of those characters that putting my name on the book would render me into a quivering neurological mess.
So who would I like to write?
Over at DC, there’s only one choice:
That’s right damnit, Power Girl.
Why? Because I love fun characters, and PG is one of the most fun DC has to offer. I feel like she has been written extremely well by some really talented people, especially the current creative team, whom I will be sad to see depart with this week’s issue # 12. That having been said, there is plenty of room for expansion on the character. I think that there are many writers who are two quick to see what’s been done with her and reduce the book to a one note joke or they don’t know what to do with the character at all.
I would like to take hold of Power Girl and expand on the great work that Jimmy and Justin have done, and bring her to prominence in a way that makes it hard for her to be ingnored in the grander scheme of the DCU. Essentially do for her what Marvel has done for Ms. Marvel lately. Her book may not have been a mega-seller but it did raise her level of recognition and ingrain her into the rest of the shared universe, making her a central character. PG may be a member of the JSA but she’s not popping up in other books simply because she’s such a public figure in the whole of the DC universe.
In the grand scheme of things I suppose most of the characters I would most enjoy to write would be the ones who have been written well in the past but aren’t really very prominent when you look at the progression of the shared universe as a whole. Over at Marvel I’d love to write She-Hulk, Wonder Man, and I’d really like to try my hand at The Runaways even though I know that the internet would condemn my writing before a page ever hit the stands.
Will any of this ever come to fruition? Probably not. I think my teeth gnashing towards Geoff Johns has essentially black-listed me there at DC, and I’ve been fairly vocal about my displeasure with Marvel from time to time. I’ll have to publish my own horse-crap from here until the end of time.
Such is life.
HTML Comics and Online Comics Piracy
Before it got shut down by the FBI earlier this week, HTMLComics.com was a website that specialized in putting online, for free, older comics from just about every major publisher and other more obscure ones as well. The site reportedly saw traffic in the numbers of over 1 million hits per day.
Per. Day.
To put that in perspective, this site never hits that amount of traffic per month. Granted, we’re a newer site and we are growing exponentially each month, but that’s PennyArcade traffic there. I think that is a fundamental statement on the comic book reading community. Let’s not kid ourselves, comics are popular right now. The geek chic thing hasn’t crashed and burned yet and Iron Man 2 opened to $52 million dollars on opening day. The market is there for the material, the culture however is diverging from the traditional business model due to a shift in the mindset of the modern consumer. You see, it seems like the majority of the populace thinks that piracy is a victimless crime. The majority of people who pirate content, any content, is that if they never intended to buy the product in the first place and only obtain it because it was free, you’re only depriving a creator of money they never would have handed over in the first place. It’s roundabout logic, and in some twisted way I think it makes a little sense. There is a part of me that wants people to be able to experience art, whether it’s music or film or comic books, no matter how they get it. The only problem with that is that people work very hard to produce that art and they deserve to be compensated. That includes retailers. People who work in comic stores like I do need to see people come in and pick up the books. I want to see the medium proliferate, but at the same time I want to see it expand through my doors. I harbor a bit of animosity toward Barnes and Noble and the like for being able to undercut our prices for trades and graphic novels. Casual readers tend to gravitate to them rather than us because they don’t need the things we offer, like back issues and snarky commentary.
But at least it’s legal and nobody is getting fucked over. It’s competition between retailers, that’s about it. They may offer good intro deals on new trades and graphics, but they don’t stock bulk like my store does. They don’t have out of print first editions like we do. But what good comes of a guy who scans old issues and uploads them for free? Erik Larsen of Image comics called HTML Comics “the greatest comic book website on the face of the earth!” on the Image Comics message boards. His Savage Dragon issue were hosted on that server. He didn’t seem to mind too terribly much. He considered the site a great resource, both for fans and creators. Image, coincidentally enough, was not part of the coalition of publishers who lawyered up to shut the site down. DC, Marvel, Dark Hourse, etc., all put their differences aside to combat a site that flaunted it’s illegal activity claiming legal loopholes prevented it from technically being an act of copyright infringement. The FBI raid obviously proved their claims wrong.
So what can we take away from all this? Prices are restrictive to the readership, both new and old. If product could be made available, in a manner that was cheaper than what the average is now, you would see an uptick of purchasing. A dollar an issue versus four? That’s a no brainer. It’s like when the Marvel Omnibi went on sale at Amazon for 10 bucks a pop, people turned out in droves to buy them. That glitch proved that value can attract mass sales. Perhaps an inventive approach to the digital distribution model is worth looking into.
I can’t tell anyone what to do; in regards to their illegal activities or their buying habits. I just want to point out that there is room for new ideas. Someone just has to put them to work.




















